What is confirmed enough to plan around?
Public descriptions mention skill trees, gear, and spirit stones. That is enough to build a strong guide framework, but not enough to claim specific best builds. The page should therefore focus on roles, decision points, and the exact data to collect at launch.
Build archetypes to support
| Build type | Likely focus | Launch data needed |
|---|---|---|
| First-clear survivor | Healing safety, defensive timing, forgiving damage windows. | Best early upgrades, survivability gear, beginner-friendly stones. |
| Aggressive sword build | Damage uptime, punish windows, boss stagger pressure. | Damage scaling, combo routes, stamina or cooldown limits. |
| Koo command build | Partner utility, interruptions, pressure extensions. | Command cooldowns, target rules, upgrades that improve Koo. |
| Stealth or ranged build | Safer engagement starts and resource control. | Actual stealth mechanics, ranged options, enemy alert behavior. |
| Exploration build | Traversal comfort, item discovery, low-risk route clearing. | Map structure, collectible gating, mobility upgrades. |
Quality bar for build pages
- List exact skill names, costs, prerequisites, and screenshots after launch.
- Show when a build becomes available instead of only describing endgame power.
- Separate "best for first playthrough" from "best for challenge runs."
- Explain how Koo changes the build, not just Emma's damage numbers.
- Update recommendations after balance patches.